![]() Although not considered a hack, this sort of editing is outside the scope of this article, and maybe breaks the wiki's rules anyway. For example, more than 2 keys can be assigned to the same action. You can manually edit the hotkey file, and, although probably illegal for tournament play, there are a lot of fun tricks only possible this way. Hotkeys are stored in the account profile folder in your Windows My Documents folder. If you wish to add units to a control group without overwriting the units already in the group you may also press Shift+#. To assign units or buildings to a hotkey (sometimes called a control group), select the units you wish to assign and then press Ctrl+# where # is the key you want to assign them to. Units and buildings are assigned to the number keys ( 1- 0) along the top row of the keyboard. Hotkeys also refers to keys that can be assigned to units and buildings or locations. However, keyboard layout changes made through other methods (registry editors like Sharpkeys, for example, or hardware-mapped keyboard layouts) are invisible to StarCraft 2's client, and you must adjust the hotkeys as necessary. If you use an alternate keyboard layout through the Windows layout manager, hotkeys will function as if you were using a QWERTY keyboard, but will be relabeled to accommodate your keyboard - that is to say, if you have an A key where the Q key would be for QWERTY, most hotkeys will treat an A as a Q. Note that any hotkeys listed in this article assume the default hotkey settings, using a standard American QWERTY keyboard. Because there is no mouse movement, using the hotkey is faster than clicking on the Marine icon after selecting the Barracks. 1 For example, a Barracks will produce one Marine when the A key is struck. Hotkeys are bound to predefined actions and cannot be changed mid-game. ![]() In short, it is an exclusive product for Gaming through which advanced users will be able to get the most out of games through a total customization system.Īs always, we hope that you like our analysis and that you find it useful.Hotkeys execute actions by pressing a key. without feeling fatigue in the hand or wrist.Īnd it is that in addition to the keys that support 16.8 million different colors thanks to Chroma technology, Razer has implemented in the Orbweaver a system of three adjustable modules, being able to modify the length and orientation of the wrist rest, the palm rest and the thumb rest, in a way that adapts perfectly to any size of hand and position of the user with respect to the peripheral. In this way, the user has the possibility of programming all the macros that he needs in a device that is much smaller than a keyboard and that, in addition, is ergonomically designed for the left hand, so that it can be used during intensive gaming sessions. ![]() It has 20 programmable mechanical switch keys and an eight-way thumbstick (which is also programmable), plus two additional thumb keys, which are of course programmable. Razer’s intent with this Orbweaver Chroma is to provide users with virtually endless one-handed commands. Today we analyze this new Razer Orbweaver Chroma, and then you can read our conclusions. To this new version of the Razer Orbweaver Chroma, the manufacturer has not only integrated the well-known Chroma color system, but has also incorporated its own Razer Green mechanical switches and a series of modifications aimed at improving ergonomics for all types of users. Razer presented last August the Chroma version of its Orbweaver gaming peripheral, a keypad that in turn was the evolution of the Belkin Nostromo n52te, whose patent Razer bought back in 2012.
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