Training FCs in incursions need to know how to run through a bunch of things that newbies to incursions may want to ask. We shouldn’t they can streamline our operations greatly. These kind of things may seem like second nature to big null-sec bloc FCs, but since we low-sec dwellers are a little less structured, sometimes it’s easy for us to just ignore these basics. Aside from comms details, you can include things like the purpose of the fleet, ships preferred to fly with, example fits, form-up systems, who’s the anchor and drone bunny (in larger fleets), etc. How you set that MotD up can change how your pilots behave. Over time, it becomes a signature, a defining factor of your leading. The one that never complains and does whatever you want it to do. Fleet Message of the Days are an FC’s sidekick. Most new FCs underestimate the importance of these. Here are a few things I’ve learnt from the incursion community that I want to highlight, because they’re not hard to do, but very effective. Years of refining the art of grinding ISK, of maximising ISK/hr, has led to a machine that is the center of a community that lives whilst less-structured player organisations fall all around it. PvP groups may shun incursions as being full of stuck-up, elitist care bears, but there are things we can learn from them. This means pilots flying under these said FCs can be sure they’ve undertaken a thorough and supervised training course, which also means that fleet pilots are eligible for the community’s SRP, since the Council (yes, they have a council) can say that the FC has passed all requirements to be able to claim compensation due to unfortunate mistakes, rather than a skill fault. Why should I trust the FC? Because within TDF, there is a training process all FCs undertake before being allowed to lead fleets, even for the fairly simplistic Vanguard sites. It really made me think, that close shave: The reason we can make ISK so easily is that the process to do so is so rigorously maintained, refined, and well-oiled. Without that extra logistics, my shiny new Guardian would be a wreck I wouldn’t get compensation for. Thankfully, it was a training Vanguard fleet, which meant the trainee FC had to have at least three logistics on field, as opposed to the normal two. I discovered why the hard way that day, when my Guardian limped away from that site at 20% structure. A 1600mm plate (Meta 4 or T2 which is replaceable on battleships with a clone that has a head full of high-grade Slave implants) and armour resistances that are >70% across the board. You see, The Ditanian Fleet (the incursion fleet I am running with The Ditanian Fleet is their in-game channel) has a standard for fits to be eligible for the replacement program. Instead of a 1600mm plate, I had an inertial stabiliser in. Then on my third day of incursions I accidently entered a site with a travel-fit Guardian. It’s kinda true I’ve ran a few already and I was bored to death, and the FC rattled off a list of primaries that most of the fleet members already knew off by heart, tagged them, and away we went. Many people tell me from a PvP perspective that incursions are easy compared to fleet PvP. What I’ve become interested in, though, is FCing in Incursions. I joined, admittedly, for the sole purpose of grinding out some ISK. Then I went ahead and purchased a Guardian (courtesy of the PLEX I won from EDU), and as I admired its glossy exterior, I decided to check out one of the best ways to make ISK in high-sec: Incursions. Trained Logistics IV a few days back and I head off to buy some tags to drag my security status back up to -1.9, allowing me once again wander all of high-sec without being harassed by faction police.
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